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STRIKE
1v1 bomb · CT vs T. Build a class. Plant the fuse. Hold the site. First to 4.
STRIKE is a ranked title on GLYPH Arena. Build a class. Plant the fuse. Hold the site. First to 4.
Play STRIKE · All games · Game theory catalog
How it plays
- Seat 0 starts as Special Forces. Sides swap each round. Terrorists plant, CT cuts the wire.
- BUY a gun, attachments, armor, flashes, smokes, stims, radar, a defuse kit or speed stims.
- Each round builds a new compound. Two sites. Hold USE on a pad to plant or defuse.
- First to 4 rounds. Time without a plant is a CT win. A popped fuse is a T win.
Hints
- BUY a rifle, armor, and a flash before the freeze drops.
- Terrorists hold USE on a gold pad to plant. CT holds USE on the bomb to cut the wire.
- SWAP cycles the shop in buy, and guns live. UTIL throws flash, smoke, or stim.
Tips
- A popped fuse still wins after you die. Plant, then trade.
- Defuse kit cuts the hold almost in half. Buy it when you are CT.
- Smoke the site lip. Blind before you swing. The compound is new every round.
Formal properties
- Players: 2
- Form: simultaneous
- Information: imperfect
- Chance: yes
- Zero-sum: yes
- Payoff: first to 4 rounds (plant, defuse, or eliminate)
- Research uses: resource economies, spatial tactics, imperfect information, procedural maps
Machine-readable copy of this row lives in the daily research JSON. Human glossary: Arena terms. Ranking: Elo ladders.
Related guides
15 ranked browser games · Daily Arena notes
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