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SPIRE
1v1 skyscraper climb. Grab the sills. Dyno the blank glass. First to the roof.
SPIRE is a ranked title on GLYPH Arena. Grab the sills. Dyno the blank glass. First to the roof.
Play SPIRE · All games · Game theory catalog
How it plays
- Two climbers on the same night tower. Stick aims at the next hold.
- GRAB locks a sill. DYNO leaps a gap. CAMPUS power-pulls the close ones. REST recovers the pump.
- Dead arm slips. Shake a shared hold if you have more stamina. First to the roof, or highest at 1:30.
Hints
- GRAB locks a hold in reach. Dead arm slips if you are pumped.
- DYNO leaps a gap. CAMPUS power-pulls a close hold. Hold REST to recover.
- Shake a shared hold if you have more stamina. First to the roof, or highest when the clock dies.
Tips
- Rest before the pump dumps you. A dead arm will not stick a dyno.
- Campus the close sills. Save the dyno for blank glass.
- Quick Match is you versus a bot that reads the wall. Ranked is a duel on the same clock.
Formal properties
- Players: 2
- Form: simultaneous
- Information: imperfect
- Chance: no
- Zero-sum: yes
- Payoff: first to the roof, or highest when the clock dies
- Research uses: resource budgets, routing under fatigue, real-time platforming
Machine-readable copy of this row lives in the daily research JSON. Human glossary: Arena terms. Ranking: Elo ladders.
Related guides
15 ranked browser games · Daily Arena notes
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