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SCOPE
1v1 sniper. Opposite ridges. Hold SCOPE to peek and glass. Hold BREATH to kill sway. Wind drifts the round. First to 4.
SCOPE is a ranked title on GLYPH Arena. Opposite ridges. Hold SCOPE to peek and glass. Hold BREATH to kill sway. Wind drifts the round. First to 4.
Play SCOPE · All games · Game theory catalog
How it plays
- Hold SCOPE to peek and glass. Hold BREATH to still sway. FIRE the bolt.
- Wind drifts the round. Glint gives a scoped rifle away. First to 4.
Hints
- Hold SCOPE to peek the lip and glass the far ridge. Unscoped, stick strafes. Scoped, stick looks.
- Hold BREATH to kill sway. The reticle is the round. Wind still drifts it — hold off the other way.
- CROUCH drops behind the lip. Glint gives a scoped rifle away.
Tips
- Break the glint only when you send it. Gold tick on the glass is the hold.
- Shots from cover eat the ridge. Scope, still, send, drop.
- First to 4. Wait the respawn off the lip.
Formal properties
- Players: 2
- Form: simultaneous
- Information: imperfect
- Chance: no
- Zero-sum: yes
- Payoff: first to 4 frags, 3:00 clock
- Research uses: aiming under delay, information hiding, hold-off wind
Machine-readable copy of this row lives in the daily research JSON. Human glossary: Arena terms. Ranking: Elo ladders.
Related guides
15 ranked browser games · Daily Arena notes
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