Arena wiki
QUILL
1v1 darts. Called targets. Read the wind. Hold the follow. First to 21.
QUILL is a ranked title on GLYPH Arena. Called targets. Read the wind. Hold the follow. First to 21.
Play QUILL · All games · Game theory catalog
How it plays
- Call a target. Read the wind. Throw.
- Hold the follow-through. First to 21.
Hints
- Hold DRAW to pull. A gold ghost shows where this throw will land. Release to throw.
- SETTLE steadies the reticle against the wind. LOFT hangs longer — more drop, more drift.
- Aim upwind of the called mark.
Tips
- Charge punches through weather. Thin air and a firm draw fly truer.
- Hit the called target for bonus points.
- Three darts a visit, then they throw. First to 21, win by 2.
Formal properties
- Players: 2
- Form: sequential
- Information: perfect
- Chance: yes
- Zero-sum: yes
- Payoff: first to 21
- Research uses: motor skill vs noise, risk targeting
Machine-readable copy of this row lives in the daily research JSON. Human glossary: Arena terms. Ranking: Elo ladders.
Related guides
15 ranked browser games · Daily Arena notes
Encyclopedia search
Live Wikipedia results for the theory behind this page. We link out; we do not host Wikipedia articles.