Arena wiki
KICKOFF
O vs D shootout. Cover the route. Juke until your legs gas. Crush the return. First to 28.
KICKOFF is a ranked title on GLYPH Arena. Cover the route. Juke until your legs gas. Crush the return. First to 28.
Play KICKOFF · All games · Game theory catalog
How it plays
- Offense vs defense. Pick a route or a cover.
- Jukes cost stamina. Miss the tackle and they walk in.
- First to 28 wins the ranked set.
Hints
- Point the stick to call a play, then SNAP. Up is pass, down is run, left or right is a sweep.
- JUKE slips a tackle until the ring around the runner empties.
- HIT wraps the carrier on defense. Catch or pitch auto-swaps onto that player.
Tips
- Pitch before your legs gas. The ring is your juke budget.
- Stay with the WR on a pass. Crash the runner on a run or kickoff return.
- Secondary snaps a run. Dash snaps a pass. Receivers lead-block on runs.
Formal properties
- Players: 2
- Form: simultaneous
- Information: imperfect
- Chance: no
- Zero-sum: yes
- Payoff: first to 28
- Research uses: signaling, coverage vs routes, fatigue as a resource
Machine-readable copy of this row lives in the daily research JSON. Human glossary: Arena terms. Ranking: Elo ladders.
Related guides
15 ranked browser games · Daily Arena notes
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