Goal: Win by breaching the opponent's Core, sealing Resonance (4 in a line / 2×2 square), or achieving Resonance Dominion (control 6 resonance marks).
Turn Sequence: Select a glyph → Click the square with your piece → Click destination square. You can switch pieces at any time by clicking a different piece's square.
Controls: Only squares are clickable. Click a square to select the piece on it, or click a destination square to make a move. Hover over squares to see which piece would be selected.
Glyphs: Each glyph allows different movement patterns. Choose wisely!
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VECTOR — Move 1 step in any direction (orthogonal or diagonal). Like a king in chess.
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LANCE — Move exactly 2 spaces in a straight line. Cannot jump over pieces.
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ARC — Move in L-shape (2 spaces one direction, then 1 space perpendicular). Like a knight in chess.
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PULSE — Move 1 step AND push an adjacent enemy piece 1 space in the same direction. Can capture by pushing enemies off the board or into occupied spaces! Note: Cannot push pieces that are standing on their OWN resonant squares. You can still pulse enemies on YOUR resonant squares. Shards cannot use PULSE against core pieces.
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ANCHOR — Stay in place and mark resonance on your current tile, OR move to an adjacent unoccupied enemy resonant square and claim it. This is the only way to create new resonance marks!
Resonance: You start with one resonance mark on your Core piece. Only the ANCHOR glyph can create new resonance marks. Form 4 marks in a straight line (horizontal, vertical, or diagonal) OR create a 2×2 square of marks to win instantly. Resonance Dominion triggers if you control 6 total resonance marks. Pieces standing on their OWN resonant squares cannot be pushed by PULSE (protection), but you can still pulse enemies on YOUR resonant squares. Enemies can also anchor on your resonant squares if they're unoccupied.
Inversion: If you move onto an enemy unoccupied resonant square (with any non-ANCHOR glyph), that square will flip to you at the start of your next turn — if your piece is still standing on it.
Capture Rules: Your Core piece can capture enemy shards and the enemy Core by moving onto them. Shards can only capture the enemy Core by moving onto it—they cannot capture other shards directly, and they cannot use PULSE against core pieces. Shards can push other shards with PULSE (which can result in capture if pushed off the board or into an occupied space).
Win Conditions: You win by (1) capturing the opponent's Core (by moving your Core onto it, surrounding it on 4 sides, or immobilizing it), (2) forming 4 resonance marks in a line, (3) creating a 2×2 square of resonance marks, or (4) controlling 6 resonance marks (Resonance Dominion).
Time Control: Each player has 5 minutes total for the entire game. No time added per move. If your time runs out, you lose.